How it works

One canvas. Idea to final cut.

Every step is a node: brainstorm in chat, generate images, animate the winner, add titles and UI as real motion code, cut it together on the timeline. Fan out takes, wire the winner forward, ship every size and language.

Motn is not a timeline editor. It's an infinite, multiplayer canvas where AI generations — images, video clips, copy, and real React code — live as connected nodes. Built for creative design teams and performance marketing teams shipping creatives at volume for Meta, Google, TikTok and app-store campaigns — consumer apps, gaming, e-commerce, content — with dynamic branding and motion graphics as code. Generate in parallel, compare side by side, feed one result into the next, and export anything as video or code. This page shows how.

The loop

Describe. Iterate in parallel. Ship.

Every Motn workflow is the same three moves — a prompt goes in, variations land side by side, and the one you pick leaves the canvas as video or code.

01

Describe

Type what you want into a node. Plain language — the style, the content, the energy.

Gen Image
the R2 on an empty desert road, cinematic
02

Iterate in parallel

Generate variants at once. They land side by side — compare, pick, fork again.

R2 generation variant
R2 generation variant pick
R2 generation variant
R2 generation variant
03

Ship

Export the pick as MP4 for social, real React code for your site, or a public link for the client. Watermark-free, yours commercially.

.html
.tsx
.mp4
share link
Meet Mo

The agent that builds the campaign for you.

Mo is motn's built-in agent — a senior motion designer and performance-marketing director living in the corner of every canvas. Describe the campaign in plain language (“gen-z sneaker launch, three finals for Reels and Feed”) and Mo proposes creative directions, asks only the questions that actually change the plan, and shows you the full plan with an exact cost estimate. Approve it, and Mo builds the node graph live on the canvas — images, video, motion graphics as real code, format adaptations — and runs it end to end.

Mo is made for teams that need volume: performance marketers shipping creatives for Meta, Google, TikTok and app-store campaigns plan in briefs, not node graphs. Mo plans with a performance-video playbook — hooks, safe zones, UGC craft, duration math — reads your brand's website for its real colors and logo, reuses Library assets at zero cost, and keeps iterating in chat: “three more hooks”, “swap that to Kling”, “add an end card”.

Everything Mo makes is normal motn work — editable nodes, tunable controls, adaptable formats, savable workflows. And everyone gets Mo: on the free plan he knows the product inside out and answers your questions; on a paid plan he plans, builds and generates.

The nodes

Every node does one thing. Together they do anything.

Generators make images, video, and code. Context nodes carry your brand and your team's Library. Connect them and the context flows — that's the whole system.

∞Gen Motion

Titles, UI and motion design as live React code — iterate by asking, never re-render from scratch.

70 credits
Gen Image

Gemini, GPT-Image, Recraft, Krea. Discover controls on any result and sweep variations into takes.

5–80 credits
Gen Video

Kling, Seedance, Veo. Animate a still; adjust and reframe the clip for free afterwards.

120–900 credits
Timeline

Arrange, trim, transitions at the cut, music underneath — export once.

free
Library & Brand

The team's shared shelf — assets, presets, workflows, one brand kit — in every project.

library
Controls & Takes

Every result becomes adjustable — live controls are free, and value sets fan out into takes.

free

Hover a node to see what it connects to — connections are how context flows on the canvas.

Under the hood

Other tools output pixels. Motn also outputs code.

Behind the Code Motion node is a real rendering engine: WebGL, three.js, and the motion library — generated as React components that run at 60fps in any browser. Kinetic titles, video effects, and overlays that used to mean an After Effects license are now one prompt. And because it's code, it's editable forever.

React + Motion · generated in Motn
60fps · code, not a rendered video file
r2_title.tsxstreaming…
export default function MotnAnimation() {
const _c = {
bgColor: "#F4F1EC", leftChar: "R", rightChar: "2",
pillWidthRatio: 0.62, pillHeightRatio: 0.48,
}
const frame = useCurrentFrame()
const { width, height } = useVideoConfig()
 
// aspect-aware: one component, every canvas format
const isPortrait = height / width > 1.15
const layoutRef = Math.min(width, height, width * 0.5625)
 
// hard-coded pill schedule — each reveals a clip
const PILLS = [
{ start: 170, end: 290, src: 0, startFrom: 240 },
{ start: 362, end: 482, src: 1, startFrom: 240 },
]
 
return (
<AbsoluteFill style={{ background: _c.bgColor }}>
{PILLS.map((p) => (
<OffthreadVideo src={SOURCES[p.src]} startFrom={p.startFrom} />
))}
</AbsoluteFill>
)
}

three.js + WebGL

3D scenes, shaders, and particle systems — first-class outputs

60fps React components

not rendered frames — live code running in the browser

Babel in the browser

generated JSX compiles instantly, no build step

Time control

pause, seek, and scrub any animation — timers are patched under the hood

Remotion Lambda

cloud-rendered MP4s when you need a video file

Framer + HTML export

the same component drops into any site, zero dependencies

Built for teams

One canvas, the whole team on it.

Motn is multiplayer the way design tools are supposed to be: everyone in the same canvas, live cursors, shared libraries, and a history you can always walk back. And when the master is locked, one click re-composes it for every size — the square and vertical cuts below are the same R2 title, adapted by the AI.

∞Code Motion16:9 · locked
Maya · adapting…
∞1:1
∞9:16

master locked — need 1:1 + 9:16 for the campaign by 4

Oleg
vertical cut looks clean 🔥

Live multiplayer canvas

Figma-style cursors, per-node locks, and cursor chat — press “/” and type at your pointer. Up to 20 editors in one canvas.

Every size in one click

Lock the master, pick 1:1 and 9:16, done. The AI re-composes the layout for each canvas — nothing is cropped or squeezed.

Shared library

Logos, colors, fonts, and reusable nodes — saved once, available in every project, promotable to the whole team.

Version history

Every save is a snapshot. Go back to any iteration, compare, restore — nothing is ever lost.

Branch in one click

Remix any canvas — yours, a teammate's, or a community template — into a fresh copy with the full node structure intact.

Share anywhere

A public link shows the live canvas to anyone — clients, stakeholders, social — no account needed.

Who it's for

Made for teams that ship video weekly.

Motn is built for marketers, founders, agencies, creators, and developers — anyone shipping motion for social, ads, YouTube, websites, or pure art.

creative teams

Product and brand videos without the handoff chain — idea to final cut on one canvas.

performance marketers

Ad variants at scale for apps, games and DTC: every hook, every placement, every language from one master.

gaming studios

UA creatives and store assets that match the game's brand, regenerated per campaign.

agencies

One workspace per client brand — and workflows you resell as process.

Why Motn

The market does one thing well. Motn connects all of it.

Some tools generate incredible video. Some generate incredible images. Some orchestrate workflows across hundreds of models. Motn combines the best of all three — and adds something none of them have: a node that writes real code.

Category

Video generators

Stunning clips from a prompt.

One output at a time. Pixels you can't edit after the fact.

Category

Image generators

Beautiful stills, instantly.

A still is where the story stops — nothing moves, nothing ships interactive.

Category

Workflow orchestrators

Hundreds of models on one canvas.

Great plumbing — but the final output is still just media files.

MotnAll three + the code node

Images, video, text, and code — as connected nodes in one multiplayer canvas. When you connect everything together, that's where the magic happens.

  • Real React & WebGL code as an output — editable forever, embeddable anywhere
  • Multiplayer canvas with live cursors, locks, and shared team libraries
  • Brand context wired once, applied to every generation
  • Watermark-free commercial use on everything you make
  • Tokens roll over monthly — no use-it-or-lose-it
Export & ship

Use it on the website. Put the code in prod. Post it on social.

One canvas, four ways out — and everything is watermark-free and yours to use commercially, no attribution required.

Standalone HTML

Self-contained file, runs in any browser. Embed it on a site, drop it in an email, send it to a client. Zero dependencies.

React component

Raw .tsx you can read and edit — drop it into Next.js, React, or Framer. The animation runs natively, no iframe.

MP4 video

Cloud-rendered video for social, ads, presentations, or anywhere a video file is expected.

Public canvas link

A live, view-only link to the whole canvas — anyone can watch the animations without a Motn account.