Every step is a node: brainstorm in chat, generate images, animate the winner, add titles and UI as real motion code, cut it together on the timeline. Fan out takes, wire the winner forward, ship every size and language.
Motn is not a timeline editor. It's an infinite, multiplayer canvas where AI generations — images, video clips, copy, and real React code — live as connected nodes. Built for creative design teams and performance marketing teams shipping creatives at volume for Meta, Google, TikTok and app-store campaigns — consumer apps, gaming, e-commerce, content — with dynamic branding and motion graphics as code. Generate in parallel, compare side by side, feed one result into the next, and export anything as video or code. This page shows how.
Every Motn workflow is the same three moves — a prompt goes in, variations land side by side, and the one you pick leaves the canvas as video or code.
Type what you want into a node. Plain language — the style, the content, the energy.
Generate variants at once. They land side by side — compare, pick, fork again.

pick

Export the pick as MP4 for social, real React code for your site, or a public link for the client. Watermark-free, yours commercially.
Mo is motn's built-in agent — a senior motion designer and performance-marketing director living in the corner of every canvas. Describe the campaign in plain language (“gen-z sneaker launch, three finals for Reels and Feed”) and Mo proposes creative directions, asks only the questions that actually change the plan, and shows you the full plan with an exact cost estimate. Approve it, and Mo builds the node graph live on the canvas — images, video, motion graphics as real code, format adaptations — and runs it end to end.
Mo is made for teams that need volume: performance marketers shipping creatives for Meta, Google, TikTok and app-store campaigns plan in briefs, not node graphs. Mo plans with a performance-video playbook — hooks, safe zones, UGC craft, duration math — reads your brand's website for its real colors and logo, reuses Library assets at zero cost, and keeps iterating in chat: “three more hooks”, “swap that to Kling”, “add an end card”.
Everything Mo makes is normal motn work — editable nodes, tunable controls, adaptable formats, savable workflows. And everyone gets Mo: on the free plan he knows the product inside out and answers your questions; on a paid plan he plans, builds and generates.
Generators make images, video, and code. Context nodes carry your brand and your team's Library. Connect them and the context flows — that's the whole system.
Titles, UI and motion design as live React code — iterate by asking, never re-render from scratch.
70 creditsGemini, GPT-Image, Recraft, Krea. Discover controls on any result and sweep variations into takes.
5–80 creditsKling, Seedance, Veo. Animate a still; adjust and reframe the clip for free afterwards.
120–900 creditsArrange, trim, transitions at the cut, music underneath — export once.
freeThe team's shared shelf — assets, presets, workflows, one brand kit — in every project.
libraryEvery result becomes adjustable — live controls are free, and value sets fan out into takes.
freeHover a node to see what it connects to — connections are how context flows on the canvas.
Behind the Code Motion node is a real rendering engine: WebGL, three.js, and the motion library — generated as React components that run at 60fps in any browser. Kinetic titles, video effects, and overlays that used to mean an After Effects license are now one prompt. And because it's code, it's editable forever.
export default function MotnAnimation() {const _c = {bgColor: "#F4F1EC", leftChar: "R", rightChar: "2",pillWidthRatio: 0.62, pillHeightRatio: 0.48,}const frame = useCurrentFrame()const { width, height } = useVideoConfig()// aspect-aware: one component, every canvas formatconst isPortrait = height / width > 1.15const layoutRef = Math.min(width, height, width * 0.5625)// hard-coded pill schedule — each reveals a clipconst PILLS = [{ start: 170, end: 290, src: 0, startFrom: 240 },{ start: 362, end: 482, src: 1, startFrom: 240 },]return (<AbsoluteFill style={{ background: _c.bgColor }}>{PILLS.map((p) => (<OffthreadVideo src={SOURCES[p.src]} startFrom={p.startFrom} />))}</AbsoluteFill>)}
three.js + WebGL
3D scenes, shaders, and particle systems — first-class outputs
60fps React components
not rendered frames — live code running in the browser
Babel in the browser
generated JSX compiles instantly, no build step
Time control
pause, seek, and scrub any animation — timers are patched under the hood
Remotion Lambda
cloud-rendered MP4s when you need a video file
Framer + HTML export
the same component drops into any site, zero dependencies
Every tile below is a real template from the library — remix any of them and the full node structure opens in your canvas, prompts included.
Motn is multiplayer the way design tools are supposed to be: everyone in the same canvas, live cursors, shared libraries, and a history you can always walk back. And when the master is locked, one click re-composes it for every size — the square and vertical cuts below are the same R2 title, adapted by the AI.
master locked — need 1:1 + 9:16 for the campaign by 4
Figma-style cursors, per-node locks, and cursor chat — press “/” and type at your pointer. Up to 20 editors in one canvas.
Lock the master, pick 1:1 and 9:16, done. The AI re-composes the layout for each canvas — nothing is cropped or squeezed.
Logos, colors, fonts, and reusable nodes — saved once, available in every project, promotable to the whole team.
Every save is a snapshot. Go back to any iteration, compare, restore — nothing is ever lost.
Remix any canvas — yours, a teammate's, or a community template — into a fresh copy with the full node structure intact.
A public link shows the live canvas to anyone — clients, stakeholders, social — no account needed.
Motn is built for marketers, founders, agencies, creators, and developers — anyone shipping motion for social, ads, YouTube, websites, or pure art.
Some tools generate incredible video. Some generate incredible images. Some orchestrate workflows across hundreds of models. Motn combines the best of all three — and adds something none of them have: a node that writes real code.
Stunning clips from a prompt.
One output at a time. Pixels you can't edit after the fact.
Beautiful stills, instantly.
A still is where the story stops — nothing moves, nothing ships interactive.
Hundreds of models on one canvas.
Great plumbing — but the final output is still just media files.
Images, video, text, and code — as connected nodes in one multiplayer canvas. When you connect everything together, that's where the magic happens.
One canvas, four ways out — and everything is watermark-free and yours to use commercially, no attribution required.
Self-contained file, runs in any browser. Embed it on a site, drop it in an email, send it to a client. Zero dependencies.
Raw .tsx you can read and edit — drop it into Next.js, React, or Framer. The animation runs natively, no iframe.
Cloud-rendered video for social, ads, presentations, or anywhere a video file is expected.
A live, view-only link to the whole canvas — anyone can watch the animations without a Motn account.