motn/How it works
Vibe motion · How it works

One canvas. Text, image, video and real code — connected.

Every generation lives as a node. Fan out variants, wire them together, layer code-made titles on AI video, and ship the result as MP4 or React.

Motn is not a timeline editor. It's an infinite, multiplayer canvas where AI generations — images, video clips, copy, and real React code — live as connected nodes. Generate in parallel, compare side by side, feed one result into the next, and export anything as video or code. This page shows how.

The loop

Describe. Iterate in parallel. Ship.

Every Motn workflow is the same three moves — a prompt goes in, variations land side by side, and the one you pick leaves the canvas as video or code.

01

Describe

Type what you want into a node. Plain language — the style, the content, the energy.

Gen Image
the R2 on an empty desert road, cinematic
02

Iterate in parallel

Generate variants at once. They land side by side — compare, pick, fork again.

R2 generation variant
R2 generation variant pick
R2 generation variant
R2 generation variant
03

Ship

Export the pick as MP4 for social, real React code for your site, or a public link for the client. Watermark-free, yours commercially.

.html
.tsx
.mp4
share link
The nodes

Every node does one thing. Together they do anything.

Generators make images, video, and code. Context nodes carry your brand and your team's Kit. Connect them and the context flows — that's the whole system.

Code Motion

Real 60fps animation written as React code — embed it or export as video.

40 tokens
Gen Image

AI images with Gemini, GPT-Image, or Recraft — assets or visual references.

15–50 tokens
Gen Video

AI video with Kling 3 Pro, Seedance 2.0, or Veo 3.1 — with native audio.

200–1,000 tokens
Brand

Paste your URL — colors and fonts are extracted and applied everywhere.

context
Kit

Your team's shared library — logos, fonts, colors, and reusable nodes, in every project.

library
Controls

Every animation exposes live sliders — text, colors, timing — retune without regenerating.

free
Reel

Sequence clips and animations into one timeline-free export.

assembly
Skills

Text animation and background presets — proven starting points, one click.

presets

Hover a node to see what it connects to — connections are how context flows on the canvas.

Under the hood

Other tools output pixels. Motn also outputs code.

Behind the Code Motion node is a real rendering engine: WebGL, three.js, and the motion library — generated as React components that run at 60fps in any browser. Kinetic titles, video effects, and overlays that used to mean an After Effects license are now one prompt. And because it's code, it's editable forever.

React + Motion · generated in Motn
60fps · code, not a rendered video file
r2_title.tsxstreaming…
export default function MotnAnimation() {
const _c = {
bgColor: "#F4F1EC", leftChar: "R", rightChar: "2",
pillWidthRatio: 0.62, pillHeightRatio: 0.48,
}
const frame = useCurrentFrame()
const { width, height } = useVideoConfig()
 
// aspect-aware: one component, every canvas format
const isPortrait = height / width > 1.15
const layoutRef = Math.min(width, height, width * 0.5625)
 
// hard-coded pill schedule — each reveals a clip
const PILLS = [
{ start: 170, end: 290, src: 0, startFrom: 240 },
{ start: 362, end: 482, src: 1, startFrom: 240 },
]
 
return (
<AbsoluteFill style={{ background: _c.bgColor }}>
{PILLS.map((p) => (
<OffthreadVideo src={SOURCES[p.src]} startFrom={p.startFrom} />
))}
</AbsoluteFill>
)
}

three.js + WebGL

3D scenes, shaders, and particle systems — first-class outputs

60fps React components

not rendered frames — live code running in the browser

Babel in the browser

generated JSX compiles instantly, no build step

Time control

pause, seek, and scrub any animation — timers are patched under the hood

Remotion Lambda

cloud-rendered MP4s when you need a video file

Framer + HTML export

the same component drops into any site, zero dependencies

Built for teams

One canvas, the whole team on it.

Motn is multiplayer the way design tools are supposed to be: everyone in the same canvas, live cursors, shared libraries, and a history you can always walk back. And when the master is locked, one click re-composes it for every size — the square and vertical cuts below are the same R2 title, adapted by the AI.

Code Motion16:9 · locked
Maya · adapting…
1:1
9:16

master locked — need 1:1 + 9:16 for the campaign by 4

Oleg
vertical cut looks clean 🔥

Live multiplayer canvas

Figma-style cursors, per-node locks, and cursor chat — press “/” and type at your pointer. Up to 20 editors in one canvas.

Every size in one click

Lock the master, pick 1:1 and 9:16, done. The AI re-composes the layout for each canvas — nothing is cropped or squeezed.

Shared Kit library

Logos, colors, fonts, and reusable nodes — saved once, available in every project, promotable to the whole team.

Version history

Every save is a snapshot. Go back to any iteration, compare, restore — nothing is ever lost.

Branch in one click

Remix any canvas — yours, a teammate's, or a community template — into a fresh copy with the full node structure intact.

Share anywhere

A public link shows the live canvas to anyone — clients, stakeholders, social — no account needed.

Who it's for

If your work needs to move, this is for you.

Motn is built for marketers, founders, agencies, creators, and developers — anyone shipping motion for social, ads, YouTube, websites, or pure art.

marketers

Ads and social that stop the scroll — batches of on-brand variants, exported straight to MP4.

founders

A landing page hero that moves — shipped as real React code, not an embedded video player.

agencies

One canvas per client brief. Brand node wired to everything, dozens of directions in one session.

creators

YouTube intros, titles, and transitions — plus generative art when the brief is “make something nobody's seen.”

developers

WebGL scenes and animations as .tsx you can read, edit, and drop into the codebase.

Why Motn

The market does one thing well. Motn connects all of it.

Some tools generate incredible video. Some generate incredible images. Some orchestrate workflows across hundreds of models. Motn combines the best of all three — and adds something none of them have: a node that writes real code.

Category

Video generators

Stunning clips from a prompt.

One output at a time. Pixels you can't edit after the fact.

Category

Image generators

Beautiful stills, instantly.

A still is where the story stops — nothing moves, nothing ships interactive.

Category

Workflow orchestrators

Hundreds of models on one canvas.

Great plumbing — but the final output is still just media files.

MotnAll three + the code node

Images, video, text, and code — as connected nodes in one multiplayer canvas. When you connect everything together, that's where the magic happens.

  • Real React & WebGL code as an output — editable forever, embeddable anywhere
  • Multiplayer canvas with live cursors, locks, and shared team libraries
  • Brand context wired once, applied to every generation
  • Watermark-free commercial use on everything you make
  • Tokens roll over monthly — no use-it-or-lose-it
Export & ship

Use it on the website. Put the code in prod. Post it on social.

One canvas, four ways out — and everything is watermark-free and yours to use commercially, no attribution required.

Standalone HTML

Self-contained file, runs in any browser. Embed it on a site, drop it in an email, send it to a client. Zero dependencies.

React component

Raw .tsx you can read and edit — drop it into Next.js, React, or Framer. The animation runs natively, no iframe.

MP4 video

Cloud-rendered video for social, ads, presentations, or anywhere a video file is expected.

Public canvas link

A live, view-only link to the whole canvas — anyone can watch the animations without a Motn account.